Darktide Archivum

The Darktide Reference Serious Players Actually Use

Every weapon stat, blessing value, and talent build from Warhammer 40,000: Darktide's own game files, kept current with each balance patch, plus the mods, tips, and enemy data that come with a few thousand hours in the game.

Depths of the Damned: Balance Preview

Posted September 18, 2026
Scheduled to release September 29, 2026

Fatshark's preview of the "Depths of the Damned" free update for Warhammer 40,000: Darktide: talent tree reworks across all seven classes, a broad weapons pass, and a big nerf to Golden Toughness (its spillover immunity is removed) to make combat damage more consistent.

The talent tree changes lean on a common pattern across Ogryn, Zealot, Psyker, and Veteran: small flat stat nodes for movement speed, reload speed, toughness, and damage percentages are getting trimmed out of the tree, with the strongest of those effects folded into new baseline "Iconic" passives everyone gets for free. Ogryn's Towering Presence and Zealot's Blood Redemption both move to Iconic this way, and Veteran and Zealot each pick up a brand new Iconic passive (Guardsman and a reworked Until Death, respectively) instead of needing to path toward the old effect.

The weapons pass centers on melee. Thunder Hammers get a full rework with new stacking melee strength while charging and a longer Shock and Awe duration, Combat Axes can now be swung mid-sprint, and the "On Perfect Block" family of blessings (Counterattack, Energy Transfer, Lightning Reflexes) triggers on any block instead of requiring frame-perfect timing. The Relic Blade's Sprint Heavy Stab attack loses about 20% of its baseline damage in exchange for a new stacking strength bonus, and an attack-speed exploit affecting several weapon families is getting closed.

On the enemy side, several sources of sudden, hard-to-avoid burst damage are getting toned down alongside the Golden Toughness change: poxburster explosions now scale with distance instead of dealing full damage anywhere in range, sniper spillover damage is cut in half, and both the Ogryn Crusher's targeting and the Scab Mauler's attack frequency are tuned to back off players who are already getting overwhelmed.

  • Ogryn: Base Toughness 75 to 125, Dominate rending 10% to 15%, Keep Shooting reload speed 15% to 20%, Indomitable cooldown 30s to 25s.
  • Zealot: Base Toughness 100 to 125, Until Death reworked into a Core Keystone granting an Unkillable status, Unseen Blade damage 15% to 20%.
  • Psyker: Base Critical Chance 7.5% to 10%, Psykinetic's Aura now affects the user only, Perilous Combustion stacks 3 to 2.
  • Veteran: New Guardsman passive (+25% ranged damage), Duck and Dive now also grants movement speed, Voice of Command toughness bonus 50 to 75.

As with any preview, treat the numbers below as a snapshot of where the update currently stands rather than a final patch note; Fatshark has historically tuned individual values between a preview thread and release. Full class-by-class buff and nerf breakdown, chart, and per-item list load below.

Update History

  • Skitarii Class Launch (Patch 1.12.0) — June 23, 2026: 7th playable class, Skitarius Alpha Primus, with the game's first non-linear (center-out) talent tree.
  • Hive Scum Class Launch — December 2, 2025: 6th playable class, dual-wielding weapons and custom combat stimulants.
  • Bound by Duty — September 23, 2025: Veteran, Zealot, and Psyker talent trees reworked into a more interconnected layout; new arena and Mortis Trials content.
  • Battle for Tertium: Arbites Class Launch — June 23, 2025: 5th playable class, Arbites/Arbitrator, with a Cyber-Mastiff companion.
  • Nightmares & Visions (Patch 1.7.0) — March 25, 2025: new Mortis Trials mode; Ogryn talent tree reworked.
  • Grim Protocols — December 3, 2024: new Havoc mode, a 40-level escalating endgame difficulty ladder.
  • Unlocked & Loaded — September 25, 2024: itemization overhaul (Mastery and Power systems replace RNG-heavy progression), new Operations mission type, Party Finder.
  • Secrets of the Machine God — June 25, 2024: new mission and weapons, including the Ogryn's first two-handed melee weapon.
  • Patch #13: Class Overhaul — October 3, 2023: the node-graph talent tree system as it exists today replaces the original level-up perk picks.
  • Patch #12: Into the Maelstrom — August 8, 2023: Maelstrom missions, Auric-difficulty Operations, account-wide currency wallet.
  • Patch #4: Blessings of the Omnissiah — February 22, 2023: the game's first proper crafting system.
  • Darktide Launch — November 30, 2022: four playable classes (Veteran, Zealot, Psyker, Ogryn), six zones, 15 missions.